People occasionally toss compliments my way. They say I'm a
good writer. Or a good DP. Or a good editor. Hell, even one or two people have
given me kudos for my directing chops.
But for some reason, I'm always a bit irked by those
comments. I know people are being sincere and genuinely mean well, but I
always feel like it's backhanded in a way.
See, I don't look at those tasks as individual components
of a larger discipline. I look at it as one big ball of wax. I look at it all
as FILMMAKING.
Yes, there have been
projects where I only worked as a writer.
And others where I worked as a Director or
an Assistant Director or in whatever
position that needed to be filled. But nine
times out of ten, I tend to wear a lot of
different hats on a production, and as
maddening as that can be, I never lose sight
of the fact that all the elements fit
together into one big jigsaw puzzle, and at
the end of the day, I consider it all simply
part of FILMMAKING. Writing, shooting,
producing, directing, editing. It's all just
FILMMAKING.
Writing: No matter
how great a script is, it can be sunk by
poor casting, shitty camera work, bad audio,
and lousy editing.
Giving all the credit to
a script is ridiculous. A script isn't a
book and shouldn't read like one. It is what
it is. A blueprint. Write simple,
non-flowery descriptions that tell your cast
and crew in a concise, and precise manner,
EXACTLY what this universe you've created
looks like and sounds like.
You can make a bad movie
from a good script but it's nearly
impossible to make a good movie from a bad
script (unless you simply throw it away or
deviate from it to the point that it's total
improvisation). Having everything laid out
as simply as possible in your blueprint can
and will save your ass though. When people
who speak the language can look at your
script and immediately spring into action to
create what you want created, you're twelve
steps ahead of the game.
Pre-Production:
Gathering all the tools to bring the script
to life. Getting your cast and crew in
place. Making sure you have the right actors
to bring your characters to life and the
right people working on the technical side
of your film.
Putting your project in
the hands of the wrong people will be your
downfall. There's compromise at all levels
of filmmaking (from no-budget indies to $250
million corporate blockbusters) but take the
time and effort to make sure you've
surrounded yourself with the right people.
Get the actors you're
confident can bring your characters to life.
Again, bad acting will kill your script no
matter how good it is. Good or great acting
might elevate it to levels you didn't
imagine though. The same with the crew and
the raw materials you need to make your
movie.
If you walk onto the set
that first day with a kickass script, a
solid game plan, and the right soldiers,
nothing is gonna stop you. Not even the
unexpected.
I've gone into battle in
the past lacking at least some of those
elements (though never a bad script and
rarely subpar actors). The first time, it
was a disaster. The second time, I had
learned to swim and sharks were slain left
and right. It wasn't always pretty but
everyone made it out alive.
Principle Photography:
This is the most collaborative part of the
process. It can be the most frustrating
aspect of filmmaking (since you have to give
up at least some control of your vision and
trust others to carry out your will) but it
can also be the most rewarding (that is if
you get everyone on the same page and they
start working toward a common goal).
Every director has a
different style and every script calls for a
specific mood and tone. On my first project,
the infamous "Radio Free Babylon,"
the script was written in such a way that I
would've looked at it as blasphemy if
someone omitted or changed a single line of
dialogue (unless there was a long and
involved discussion prior to such an act).
Coupled with the fact that the film had two
directors who had to fight with several
other idiots who THOUGHT they were directors
and you had a recipe for artistic tragedy.
On "Communication
Breakdown," we concentrated more on the
mood so there was much more improv. That 95%
of the original script still made it to the
screen is a testament to just how groovy
that screenplay was.
We had an eclectic
(*cough* insane) collection of people on the
set too and things could go from laid back
to chaotic at a second's notice.
As for working with
actors, I like nothing more than to be able
to do the Woody Allen minimalist thingy. I
LOVE IT when I can click it to autodrive,
tell the DP (that is, if I'm not DPing
myself) to gimme a master and get coverage
on everyone, then turn the actors loose and
let them just be in the moment and bring it
to fruition.
Sometimes, it's more of a
chore. Sometimes I might hafta get in the
head of an actor (particularly an
inexperienced one) and lead him or her in
the direction I want (even if it's someplace
that maybe they don't wanna go). And yeah,
depending on who the actor is, they might
either love me or hate me after it's over
but nine times out of ten, it works out
alright.
Having done this for just
a few years, I'm constantly learning. I've
stepped on toes here and there and I've made
miscalculations along the way.. But that's
part of the adventure. Sometimes you just
hafta feel your way and that's something you
can't get from a film school or a how-to
book.
Post-Production:
This is the part of the process where you
can redeem yourself by fixing at least some
of your fuckups.
You can loop bad audio
(or even a line that maybe shouldn't have
been left in the script to begin with) and
you can cut around a bad shot by getting
creative with different takes and angles
(which is why you must ALWAYS get enough
COVERAGE while you're on the set, especially
if you don't have the luxury to go back to
that location with all your actors at a
later date).
To me, editing is an
extension of screenwriting. It's the true
final draft of a script.
I did my first solo edit
in 2004. When I started, I immediately felt
a sense of Deja Vu. Like I'd done it before.
That's the moment I truly felt like an
actual filmmaker for the first time. When I
realized all the elements of making a movie
had come somewhat natural to me because I
had imagined them years earlier when I wrote
my first script.
I could cast, because I'd
done casting in my head when I created the
characters. I could instruct others on how a
set should look because I'd built these
locations in my mind and put them on a page.
And I could cut together a scene because
that's what a script is at its very essence,
a cut & paste of imagined action.
I simply needed the
physical tools to make it a reality and once
I had those tools in hand and once I
embraced the organic flow of the process
(and I'm sorry if that sounds like hippie
bullshit but in this case it's true), things
really started to breathe.
Overall, I've been
fortunate. Lucky I guess, or maybe just good
(competent in the very least). I've never
looked back at one of my scripts and
SHUDDERED (well, not one that I had final
approval over anyway). And I've never looked
back at any scene that I've shot and
thought, "Christ, it was a mistake
hiring that actor," or "Jeez, that
was just awful."
The problems that have
plagued me have usually been more technical
or financial in nature. Simply needing more
money or more daylight or more time. Sound
issues. Location problems. Basic scheduling
headaches. Trying to fit eight people in one
scene when it's impossible to get more than
three of them in the same city at the same
time on any given day.
But through it all, no
matter how cheapo a production has been or
how crazy shoots have turned out to be, I'm
very very proud at how my/our ability to put
together a blueprint, bring together the
appropriate materials to construct from that
blueprint, and implement that construction,
has developed.
So much so that I'm
constantly in shock whenever I watch a big
budget motion picture now and see fuckups
that should've/could've/would've been caught
in a split second on one of my little nickel
and dime sets.
Plot holes that should've
been red lighted at the scripting or early
development stage; shots which fail to build
drama and stress the most important point of
an entire film; bad acting choices; and yes,
continuity errors (I said I wasn't gonna
cover this, but sometimes those screwups are
more than just an arm or a leg being out of
place and affect the entire outcome of a
story). The whole nine yards.
To cover a quick example
of what I consider bad acting
choices/direction of said acting choices,
while watching the first season finale of
"Heroes," I was struck by how
lackluster and anticlimactic the explosion
scene was. After 22 episodes building to
that one moment, I was REALLY disappointed
in the decisions made by two of the main
actors and of the overall direction of that
scene.
For those of you who
didn't see the show I'm referring to, the
whole thing hinged on the director getting
an emotional performance out of three
actors. Milo Ventimiglia (sensitive good guy
who is about to explode and destroy NYC),
Hayden Panettiere (indestructible niece of
exploding guy), and Adrian Pasdar (father of
indestructible girl, brother of exploding
guy, recently elected Congressman with the
ability to fly).
The conflict in the scene
is that Ventimiglia's character can't stop
himself from exploding. He's taken on all
the various powers of the other mutant
heroes he's come in contact with, but now
he's powerless to stop himself from
literally turning into a bomb and destroying
the city. He's immobile. He asked for his
brother's help earlier but the politico
turned him down, opting to align with a
"well-intentioned" (though
essentially evil) power structure which was
seeking to use the impending New York
tragedy as a method to "build a great
new society."
As a result, exploding
guy has entrusted his niece with the duty of
killing him (by shooting him in a specific
part of his brain, which is the only way to
put him down) in order to stop the carnage.
But just as she's about
to put a bullet in her beloved uncle, the
flying Congressman swoops in, puts his baby
brother on his shoulder, and soars into the
atmosphere, sacrificing himself to save
millions of lives. Beautiful...on paper.
And beautiful to some
degree on film.
Panettiere was excellent.
The cutaway shots to the supporting cast
were great. But Pasdar and Ventimiglia were
far too understated. If I had been directing
this scene, with the knowledge of the
emotional buildup of the previous 21
episodes, then I wouldn't have left that set
until I got those two guys to sell the
emotional weight of that conflict to its
fullest potential.
I was sitting on the edge
of my seat. I KNEW what was gonna happen. I
knew that the Pasdar character was gonna fly
in and save the day. And I was ready to bawl
like a baby. Cue Bowie, motherfucker. We can
be HEROES...just for one...day.
But it fell flat because
of the performances of those two main actors
(both of whom had been mostly excellent
throughout the season). It just felt like
something that should've been caught by
someone on the set. That no matter what
deadlines or time constraints there were to
get that ep in the can (either in principle
photography or post-production), that a
couple more takes with those two guys
connecting on an immediate personal level,
selling the idea that they were sacrificing
EVERYTHING for one another, for love, for
the greater good, for humanity
itself...well, that should've/would've been
my number one priority.
Given the type of money
they pump into that show and the level of
talent they have involved, they could've
made that scene fucking SING. I mean, Jesus,
with no money in my pocket, I've gotten
actors to drive hundreds of miles to reshoot
scenes just to get one simple shot. If I had
their wad, their actors, their crew, their
resources, we would've damn well made that
motherfucker bleed. With a
"Heroes" type budget, anything
less would have been unacceptable.
Now contrast that scene
to the "Veronica Mars" series
finale and a simple exchange between former
lovers Veronica and Logan after Logan beat
the shit out of a mob boss' son in full view
of a hundred witnesses.
MOB KID: I don't know who
you are...but you're gonna die!
LOGAN: (to Veronica, not
the Mobster, sly grin on his face)
Yeah...someday.
Veronica, dating a new
guy, having just ordered Logan out of her
life once again, spoke a million words with
one simple smile. One of those smiles that
could've just as easily been a scream or a
curse. Sad smile, happy teardrop, roll 'em
all together, it's all the same thing.
But it told you
everything you needed to know about the
dynamics of their relationship. He would
sign away his life for her and any verbal
declaration of that fact was unnecessary.
His actions spoke. And she KNEW. There was a
connection there that had less to do with
specific dialogue than raw pure emotion. He
would've flown into the atmosphere for her.
He would've exploded in space for her. If
"Heroes" could've achieved that
(or a reasonable facsimile), then I would've
had chills up my spine for weeks.
I've had certain
"filmmaking" know-it-all's watch
what I do on-set and make snarky comments
about the way I direct actors. It usually
boils down to them wanting me to somehow
"describe" in 1,000 words (or
more) what an actor "should do"
versus the method I believe in, which is,
(hopefully) creating a mood where a skilled
actor, having learned his or her lines, can
live the dialogue and action rather than
simply acting it out robotically.
I don't want an actor to
"think." I want an actor to feel.
I want that actor to become that character
and be as natural as possible. And if I
think I can get an actor in that state
better by having an inane five minute
conversation about something completely
unrelated to the scene at hand and then
yelling "Action!," then I goddamn
will.
Now, one of the things I
wanted to stray away from in writing this
piece was picking out movies that are so
obviously horrible and simply dissecting
their very obvious flaws. That's too easy
and it's the bastion of lazy ass film
journalists and college professors the world
over. What I wanted to do is pick out some
scenes in films I like (and in some cases
absolutely love) and point out some glaring
boo-boo's. Such as...
---------------------------
BATMAN BEGINS: Anyone who knows me knows how
I worship this film. It's my favorite super
hero movie of all time, has the greatest
villain of all time (Ra's Al-Ghul, played
sympathetically by Liam Neeson), and does
what no "Batman" film or TV rendition
has ever done...it captured the true essence
of not only Bruce Wayne (Christian Bale) but
also Alfred (Michael Caine) and Gordon (Gary
Oldman). It wasn't perfect though. I wasn't
as crazy about Katie Holmes or the Rutger
Hauer character but that had as much to do
with how comparatively blown away I was by
Bale, Caine, Oldman, Neeson, Morgan Freeman,
etc. than anything else.
One specific scene,
however, really, REALLY bugs me. In a
flashback to his childhood, Wayne is taking
the train into Gotham with his mother and
father. At one point, he looks at the Wayne
Enterprises building and asks his dad,
"Is that where you work?"
I was like,
"HUH?"
The kid's about ten years
old or whatever. Knows English. Seems to be
of above average intelligence with no
apparent learning disabilities. He appears
well-adjusted (at this point in time) and
seems to have a good, open, honest
relationship with his parents. How the FUCK
could he not know that his dad worked at a
hospital and not the Wayne corporate HQ? He
knows his dad's a doc. His dad set his arm
and gave him his stethoscope earlier in the
film.
How could the kid NOT
know where his dad worked? How could he have
not visited the city before that time? How
could he have not seen his family's place of
business? It just didn't wash with
everything else we knew about these
characters and the type of relationships
they have with one another.
Director Chris Nolan,
Writer David Goyer, the development monkeys
at Warners, the obsessively note-giving
execs at the prodcos involved, every actor
involved, and basically anybody and
everybody who read the script dropped the
ball by not working that whole thing out. It
made no sense and took me out of the moment
for a few minutes. It irks me every time I
watch the movie now and trust me, I watch it
a lot.
---------------------------
HANNIBAL: My favorite of all the Lecter
films, this one paints the cannibalistic doc
as the flesh-eating antihero I always
believed him to be. I mean, really, he
basically only kills and eats people who
really, really deserve it, right?
One scene though--and
it's the payoff scene--really got botched
and it makes me bang my head against the
screen every time I watch it.
Clarice (played this time
by the goddess that is Julianne Moore)
handcuffs Lecter (and herself) to a
refrigerator to keep him from escaping. The
FBI is approaching. He gazes into her eyes,
then at their wrists intertwined with the
fridge. Sawing through the fridge isn't an
option. Sawing through the cuffs isn't an
option.
He picks up a cleaver. He
looks at her wrist.
CUT TO:
Julianne Moore walking in
the woods. The first line of dialogue is
from an off-camera male voice which says
"FBI! Put your hands up!"
Now...that line of
dialogue right there gives a director all he
needs to work with in order to build drama,
build suspense, and tie the previous scene,
which was all about Hannibal's intent,
together with this scene, which is all about
the consequences of his actions, whatever
they may have been.
The goal here is to get
to a place where you really know how he
feels about Clarice, and to a place which
will inform how she feels about him.
"FBI! Put your hands
up!"
Up until this point, it
is absolutely IMPERATIVE that we NOT see
Clarice's hands in the shot (especially not
the hand that had been cuffed). We should
merely see a dazed, traumatized Julianne
Moore (possibly in shock, possible suffering
from excessive blood loss), slogging through
the woods, with her hands OUT OF FRAME.
When the FBI agent says
his line, THAT is the moment she should
bring her hands up into view. THAT is when
we should learn that Hannibal cut off his
own hand to escape. That he left his
beautiful Clarice intact. That he sacrificed
a part of himself for the woman that he
loved.
But unfortunately, the
shot wasn't set up like that.
In the film, as soon as
we see Julianne Moore walking through the
woods, we can clearly see that she has both
of her hands. There's no drama. No suspense.
The weight of Hannibal's selfless act is
reduced to a yawn. It makes the off-camera
FBI agent's line meaningless and calls into
question everyone involved with the project.
Someone. Dropped. The.
Ball.
But WHO? Was it Writer
David Mamet? Probably not since he obviously
intended for the FBI agent's line to
translate to the visual payoff of Clarice
raising her hands to reveal the lengths of
Lecter's love for her (or obviously he
wouldn't have written it like that). But did
the almost always brilliant Mamet, in his
attention to dialogue detail, neglect to
paint the picture in his descriptions of the
action?
Or did the Director
and/or the Cinematographer simply fuck up?
At any point during the
creative process, wasn't there
SOMEONE...ANYONE...who could've pointed out
that the scene absolutely, positively HAD to
be shot the way I described it in order to
make sense?
--------------------------
Then there are the basic continuity errors.
Some are forgivable. I've made plenty of
them. A person's hair is different in one
shot to the next. Maybe an arm is out of
place. Or a chair is in a different
position. If you're on a low budget shoot,
sometimes you just have to live with it (if
you can't fix it in post). But when they
happen in big budget productions, could
easily be fixed, and fuck up the entire
story when they're not, I just wanna grab
everybody, scream at 'em to put down the
pipe, and make everyone do their fucking
jobs.
BUFFY THE VAMPIRE SLAYER:
There's an ep where Spike tells Buffy that
her soldier boy lover Riley is cheating on
her with vampire whores. There's a whole
sequence that's been airing completely out
of order on FX for like five years. Buffy
gets busy with the boyfriend at night as
Spike lurks, we cut to Buffy in the daytime
talking about her plans for the evening,
then we go back to Buffy in bed as the
boyfriend sneaks out to the bloodsucker
brothel. Am I the ONLY ONE who fucking
noticed this?!
---------------------------
HACKERS: Computer whiz kids (led by Jonnie
Lee Miller and Angelina Jolie) watch an
interview with an FBI agent on TV two scenes
before he gives it (within the context of
the linear progression of the story).
----------------------------
ULTRAVIOLET: A character watches security
camera footage of Milla Jovavich's vampire
heroine character kicking ass. Only problem
is, the editors used the WRONG fight scene.
The fight scene on the monitor actually
takes place some twenty or so minutes later
in the movie.
-----------------------------
STAR WARS: If George Lucas wasn't such an
icon (not to mention a pioneer and a
billionaire and all that), he'd get more
flak than Ed Wood. I mean, seriously, he
spends a gazillion damn dollars to
"improve" the original Star Wars
films with CGI but he leaves in those
ridiculously obvious light saber jumpcuts,
which could've simply, seamlessly, and far
more effectively been shot by using two
different angles and a quick edit.
------------------------------
WHATEVER HAPPENED TO BABY JANE?: Did we
REALLY need to be "convinced" that
Bette Davis was driving that car when she
pulls into the garage? Screw the bad jumpcut.
Just show the driver pulling in, then cut to
Bette from another angle, hopping out of the
vehicle. It ain't rocket science, folks.
-------------------------------
But okay, whatever. Maybe I'm overanalyzing.
Maybe I have no room to talk. But all I'm
saying is...I don't care how
"stressful" big budget movie
making is, at SOME LEVEL, someone needs to
catch these things. If someone entrusts me
with a $100 million budget or a $20 million
budget or even a $2 million budget, you can
damn sure believe I wouldn't let this shit
slide through the cracks.
Don't believe me? Whip
out that checkbook.
Richard O’Sullivan is an award-winning
Writer/Producer/Director for film and
television and the founder of Lost Colony
Entertainment. You can contact him via email
at sodfedora@aol.com.